Actually I love this image with the fine filigree, all in high key, with the sunny reflection in the upper left corner, where the solitaire sits, almost hidden. Just like winking with a smile 🙂
Most of these shards came into existence when people trampled around on the ice. This happened again and again. In the meantime it may have rained or thawed, and therefore some of the shards look like molten in. It’s multi-layered in a very complex way.
I hope you’re not getting bored. Fact is, I didn’t, and least of all of doing post-processing. Actually it’s a pleasure processing images of such chunks of ice, in order to bring out details that you can’t see in reality. When you’re there, you just see white. You take the image, hoping to later discover interesting structures. And rather often you do.
Doesn’ exactly look like it’s been taken with an ultra-wide zoom at its widest, does it? I guess I must have been pretty close 🙂
This frozen side arm stretches along for a hundred meters. Every few steps you see something different, and sometimes it warrants close examination.
Here the ice was not only thick but actually clear down to the ground. In other places it was not, or sometimes the surface was rough like frost.
This is a more “classic” use of the ultra-wide, with a strong emphasis on foreground lines leading into the picture. Basically what everybody does 🙂
I guess I have an idea where yesterday’s solitaire may have come from 🙂
This piece of ice looks arranged, but it isn’t. No need to. Somebody has kicked it around, and because it lay solitary, the sun could easier melt it down. As a result it looks polished and clear. Precious.
In all these images I used my ultra-wide at its widest, and I went pretty close to the subject. Processing-wise the challenge is to bring out color variation and contrast.
In earlier times I would have used LAB color mode in Photoshop. It’s an ideal tool for removing casts and making images more vivid. Turns out I can’t do it any more. Photoshop has completely changed since I used to write tutorials, and the the things that have not changed are long forgotten 🙂
I guess we’ll be arriving at what is normally called a “body of work” 😀